What's "Nu"?

4 Industries Using Virtual Reality for Training

[fa icon="calendar'] May 17, 2018 10:42:22 AM / by Nick Rockafellow posted in Engagement, Learning, Virtual Reality, VR, Virtual Reality, VR

[fa icon="comment"] 0 Comments

“What practical application does it have?” Virtual Reality (VR) enthusiasts and users continue to answer this question. In the past few years, Virtual Reality has been able to answer this question in the form of training applications for employees in various industries through the ability to transport a user to an entirely new computer generated or video recorded world complete with interactive capabilities. These are just 4 of the industries where Virtual Reality training applications have been used successfully!

Read More [fa icon="long-arrow-right"]

Collaborative Virtual Reality Environment

[fa icon="calendar'] Mar 13, 2018 10:00:00 AM / by Nick Rockafellow posted in Virtual Reality, VR, collaborative virtual reality

[fa icon="comment"] 0 Comments

“Virtual Reality (VR) is here”! Although several evangelists of the technology have been shouting this from the rooftop, many people have never even experienced a VR experience, let alone use the technology for their daily lives. Most people who have used VR before, have only used in a gaming format. Even though gaming may be the most popular use case of the technology, the enterprise applications of VR are enormous! While experts see the potential in Virtual Reality, they also understand that the technology needs a “killer use case” to ignite mass adoptions. Many people have different opinions, but we believe this “killer use case” will be collaborative Virtual Reality environments!

Read More [fa icon="long-arrow-right"]

Different types of Virtual Reality at Live Events

[fa icon="calendar'] Jan 9, 2018 10:38:30 AM / by Nick Rockafellow posted in Virtual Reality, Event Technology, VR

[fa icon="comment"] 0 Comments

Virtual Reality burst onto the scene last year with much fanfare and possibilities. One of the first, and arguably still the best, implementations of the technology was for live events. Nestled in-between gaming and business, virtual reality is able to transport the viewer to entirely new worlds and experiences. With this ability, the applications for virtual reality at live events are almost endless! Below are just three examples of how the technology can be used at any live event.

Read More [fa icon="long-arrow-right"]

Cutting the Cord. nuMedia Goes Wireless with VR!

[fa icon="calendar'] Dec 13, 2017 10:14:14 AM / by Raymond Winters posted in Virtual Reality, VR, Headset, Oculus, Vive, VR Experts, Innovations

[fa icon="comment"] 0 Comments

FINALLY, good news on the VR front, but first let’s take a look at the old way of doing things! So you are crawling through your favorite VR Dungeon game when, suddenly, out of the shadows a troop of skeletons ambushes you. With a swing of your mighty sword, you quickly dispatch the first attacker. He goes as down in a clanking and clunking pile of bones, as does the second, and the third that approached from behind. You see a fourth moving towards you and you raise your weapon for a powerful swing. Then with a crash and a jerk your VR headset is ripped off your head and the interface box is flying across the room, and you suddenly realize that your controller caught the cable to the headset and that mighty swing ripped the goggles right off of your head! Horrible, I know, but it has happened many times, some with disastrous ends.

But fear not VR adventurers, nuMedia is leveraging exciting new technology that is coming soon to the US markets! Just announced, TPCast will soon be offering a wireless adapter for the the Oculus Rift, and nuMedia already has the technology in hand! As many of you already know, nuMedia Innovations and nuMedia Medical have been developing new software for information, training, visualization and collaborative design and we are very exciting to be breaking the chains on our VR productions!

The current high-end VR headsets are driven by a cable transmitting the video, voice, data, and power utilizing HDMI, USB, and power connectors. With the new TPCAST, Oculus Rift users will be able to enjoy a wireless VR experience, as they roam around freely and play games, while preserving the same high quality as a standard wired connection. TPCAST’s wireless support for the Oculus Rift Head-Mounted Display will allow the North American users to experience real freedom – the freedom to explore a beautiful scene, to turn 360 degrees, jump, and even flip without impediment.

Read More [fa icon="long-arrow-right"]

Stay Informed!

Recent Posts